Hurricane Bow, Expeditious Retreat, Invisibility (Greater), Invisibility, Sorcerer Spells. Mind Blank Communal, The defender’s spell resistance is like an Armor Class against magical attacks. Summon Monster VII, When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). Cleric Spells in Pathfinder Kingmaker covers a list of all Spells available for the Cleric Class. Vampiric Shadow Shield, Sorcerer Spells in Pathfinder Kingmaker covers a list of all Spells available for the Sorcerer Class. Any creature that currently has 101 or more hit points is unaffected by, You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. Beast Shape III, Serenity. Most spells deal damage or inflict a condition on the target. Invisibility, Blade Barrier, 1d3 electric damage on a ranged touch attack, [Fire] 1d4 fire damage per caster lvl (max. Wizard Spells. Removes all curses on an object or a creature. In addition, the tsunami makes a special CMB check against any creature it strikes-the wave's CMB is equal to your caster level + your relevant spellcasting ability score modifier (whichever is highest) + 8 (for the wave's size). Touch of Slime, Creatures in the web become grappled. Spells In Pathfinder: Kingmaker. Summon Monster III, The spell affects up to one creature per caster level, inflicting 10 points of … Echolocation, Dragonkind II, True Strike, Aid, Elemental Body II, Light, Beast Shape IV, Creatures struck by a tsunami take 8d6 points of bludgeoning damage (a Fortitude save halves this damage). <=2HD: blinded, stunned and knocked prone for 2d4 rounds, then blinded and stunned for 1d4 rounds and blinded for 1 round The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Burn one more enemy within 15ft for every 3 levels for half damage (rounded down). Sometimes RNG just won’t be in your favor and there is not much you can d… A successful Fortitude save halves the fire damage and negates being knocked prone. -2 AC, no DEX bonus to AC. Cone of Cold, Cure Serious Wounds, Legendary Proportions, Haste dispels slow, Grants a +2 morale bonus to attack rolls, saving throws, skill checks, and ability checks, [Mind-affecting] [Compulsion] Renders target humanoid paralyzed. Cold Ice Strike, Cleric Spells. installDirectory\Pathfinder Kingmaker\Mods\CowWithHatsCustomSpellsMod "dismiss_domination" adds functionality to the Dismiss ability from Call of the Wild. Thorn Body, Beast Shape II, Color Spray, Shocking Grasp, And target movement is slowed. Fireball, Death Clutch, Break Enchantment, [Poison][Disease] Living target receives 1d3 CON damage per round after successful touch attack (fort negates). DR increases to 10 on 15th level. Power Word Stun, Phantasmal Web, A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. Snowball, Touch of Fatigue, You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Resistance, DR 5/evil (for good or neutral) or DR/good (for evil). Fortitude save halves dex penalty and negates the slow, +20 bonus on stealth checks for 1 round per lvl or until subject attacks. Joyful Rapture, Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Fox's Cunning, Dispel Magic (Greater), Casting Spells Defensively and Concentration Checks, https://pathfinderkingmaker.fandom.com/wiki/Magic?oldid=8170, Greater Shadow Evocation (Caustic Eruption), Greater Shadow Evocation (Chain Lightning), Greater Shadow Evocation (Cold Ice Strike), Greater Shadow Evocation (Elemental Assessor). Insanity, The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions. Owl's Wisdom, The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. Summon Monster II, Dominate Person, Sunburst, Clashing Rocks, Energy Drain, Limited Wish and Wish would be the only Universalist school spells which could conceivably require a save. Mass Bear's Endurance, Deals 1d6 points of energy damage per caster level (maximum of 12d6) to creatures in affected area. Astral Spell, Read Magic, Detect Magic, and Wizard Lock were Universal in 2nd, 3.5 pared this down to just Prestidigitation, Arcane Mark, Permanency, Limited Wish, and Wish. You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Overwhelming Grief, Target needs to make athletics or mobility check of DC25 to climb out of the pit before spell ends. The subject gains DR 10/adamantine. Tar Pool, Phantasmal Killer, Evocation. True Seeing, -4 on attempts to cure the target. Missiles from bow or crossbow do damage as if one size larger, [Mind-affecting] [Compulsion] Enemies stop and stare blankly at you in dazed condition. Blur, Feel free to add any missing spell information. Sense Vitals, Spells in Pathfinder: Kingmaker is covered on this page. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Below you will find information on each Sorcerer Spell, their effects and level requirements. A spell is a one-time magical effect in Pathfinder: Kingmaker. Deep Slumber, Elemental Body III, Creatures wielding melee weapons with reach are not subject to this damage. Sleep, Wail of Banshee, Ear-piercing Scream, An image is destroyed by hit, by near miss (when attack misses by 5 or less) or by a touch spell. 51–75: Deals 1d8 + Str modifier of damage to self. Shadow Evocation (Greater), Each ray requires ranged touch to hit, Allows 1d6 sneak attack + 1d6 per 3 LVL beyond 3rd (max 5d6 at 15LVL). It should make a reflex save or fall prone, Become medium wolf. Updated: 30 Dec 2019 11:48. Shield, Magus is a class in Pathfinder: Kingmaker. Create 10ft pit per 2 levels (up to 30ft). Molten Orb, Summon Monster I, Polymorph, Think about the situation, retry as many times as you want, and if it is not working leave it for later or lower the difficulty. -4 DEX. Wizard is a class in Pathfinder: Kingmaker. Types Of Caster – there are many different classes in the game but there are four major casters which you should know about. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Elemental Body I, Cure Critical Wounds, Target pushed to the pit falls automatically. Instead, the focus in game lore is the innate ability to cast spells, due to a … Resist Energy (Communal), Protection from Energy, I found level 5 wizard spells lack damage, so I add a heighten controlled fireball to add another option for 5th level spells. May bring friendly creatures within a 10-foot radius. Obsidian Flow, Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level (maximum 15d6). Remove Disease, Disintegrate, Reflex save for half damage. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely … Caster level check (1d20 + caster level) against the DC of each curse is made if the target is a creature. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity. This guide is aimed towards new players so that you start off with some knowledge and to know what you are up against, and obviously this is only the tip of the iceberg. Each day, a wizard can prepare a spell … 26–50: No action. Does not stack, Reduces target's size by one size, granting a -2 size penalty to strength, +2 size bonus to dexterity, reduces weapon base damage one step, reduces CMB and CMD by 1, and increases attack rolls and AC by 1, Grants a +4 AC (shield). Phantasmal Putrefaction, A creature that makes the initial save to resist this spell is merely staggered for 1 round. Stoneskin (Communal), Beast Shape IV, You must succeed on a ranged touch attack with the ray to deal … Ray of Frost, Weird. Create 1d4 +1 per 3 levels images (up to 8). Polar Ray, Rainbow Pattern, Plague Storm, Protection from Arrows (Communal), As long as a creature is inside the web area it can become grappled again. Resonating Word, Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and Divine (cast by clerics, druids, and experienced paladins and rangers) Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options. You may find detailed information in the main article on conditions. Spells. Mind Fog, Waking up doesn't end the spell for a target; it must continue to attempt Will saves to disbelieve and Fortitude saves to avoid fainting each round until the spell ends or the target successfully disbelieves. Hand attacks don't provoke attacks of opportunity and deal 1d6 bludgeoning damage (1d4 for small), Field grants +1 AC (deflection), +1 saves (resistance). Power Word Blind, –4 penalty to Perception skill and difficult terrain in area for the remaining duration. Targets will take falling damage (1d6 bludgeoning per 10ft) (reflex save negates). Prediction of Failure, Power Word Kill, Polymorph, This page was last edited on 20 August 2020, at 02:47. Summon Medium Elemental, Back in 2nd there were a few more Universalist spells than in Pathfinder. Deals 3d6 points of bludgeoning and 2d6 points of cold damage once to creatures in the area. Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Shield, Enlarge Person, Less than 6HD, 1d4 acid damage per level (max 5d4) on a touch, [Sonic] 1d6 of sonic damage per two caster levels, max 5d6. This is a mod for Pathfinder:Kingmaker that adds favored class mechanics. Area becomes difficult terrain. Each round on its turn, a target of this spell may attempt a new saving throw to end the effect. False Life Greater, This spell transforms your body into living flame. Shadow Evocation, Undeath to Death, Banishment, Creatures must save each time they begin their turn or end their movement within the. Dominate Monster, Protection From Alignment, May roll save each round. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Jolt, Bomber's Eye, Cure Light Wounds, Enlarge Person, Expeditious Retreat, 120), Targets gain +2 STR(morale), +2 CON(morale), +1 will saves(morale) and -2 AC. Ice Storm, Elemental Body III, Stoneskin, Attack has a random chance to hit your or your images. Protection From Alignment (Communal), Restoration (Lesser), Heroic Invocation, Icy Prison (Mass), Field will stun attacker (will negates) and discharge, Grants a +20 insight bonus to the next attack roll. Applies to incorporeal touch attacks, Missile of magical energy causing 1d4+1 points of force damage that always hits the target, plus one more missile per two levels above 1, max 5 missiles at level 9, Choose an alignment. Fiery Body, Foresight, Targets coming near the pit have to make reflex save (at +2 bonus) to avoid falling. Up to 12 damage per level (max. 76–100: Attacks nearest creature (familiar excluded). Author: Nemorga. This table is work in progress. Pathfinder: Kingmaker – Tristian Builds. Beast Shape II, Vampiric Touch, Animate Dead, Echolocation, Uploaded: 21 Oct 2019 . Displacement, 1d6 +1 damage per level (max +15) to evil enemy on his successful attack. If bull rush succeeds, target is pushed away. To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance. Mage Armor, A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. The Sorcerer Basics in Pathfinder: Kingmaker There is a reason why the Sorcerer is paired with the Fighter on the Cover Art. Chain Lightning, That’s right, you had to wave the mouse cursor back and forth across the screen and carefully search (by watching for the icon to change) for things you could interact with. Lightning Bolt, Half damage from evil spells, no damage on successful save for half damage from evil spells. Touch of Gracelessness, This will have some debate due to playstyles etc. Grants target total concealment and a +20 bonus to stealth checks. Seamantle, You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over their bodies, and their internal organs are spilling out into a putrid halfliquid mass at their feet. Overwhelming Presence, A universalist wizard can prepare spells from any school without restriction. Counters and dispels good hope. Untold wonders and secrets exist for those skillful enough to discover them. Restoration, Lesser, Stunning Barrier, Unbreakable Heart, Veil of Heaven, Veil of Positive Energy, Virtue, Arrow of Law, Aura of Greater Courage, Bestow Grace, Blessing of Courage and Life, Blessing of Luck and Resolve, Bull’s Strength, Delay Poison, Eagle’s Splendor, Effortless Armor, Litany of Eloquence, Litany of Entanglement, Owl’s Wisdom, Protection from Chaos/Evil (Communal), Remove Paralysis, Resist Energy, Angelic Aspect, Archon’s Aura, Cure Moderate Wounds, Delay Poison (Communal), Dispel Magic, Holy Whisper, Prayer, Remove Blindness, Remove Curse, Resist Energy (Communal), Cure Serious Wounds, Neutralize Poison, Bestow Grace of the Champion, Angelic Aspect (Greater), Death Ward, Chains of Light, Crusader’s Edge, Blessing of Luck and Resolve (Mass), Eaglesoul, Forced Repentance, Holy Sword, Oath of Peace, Restoration, Shield of Dawn, Break Enchantment, Burst of Glory, Resounding Blow, Inspiring Recovery, Acid Maw, Aspect of the Falcon, Cure Light Wounds, Delay Poison, Entangle, Feather Step, Hurricane Bow, Lead Blades, Longstrider, Magic Fang, Resist Energy, Summon Nature's Ally I, Unbreakable Heart, Aspect of the Bear, Barkskin, Bear's Endurance, Cat's Grace, Chameleon Stride, Effortless Armor, Hold Animal, Owl's Wisdom, Protection From Energy, Sense Vitals, Sickening Entanglement, Spike Growth, Stone Call, Summon Nature's Ally II, Chameleon Stride (Greater), Cure Moderate Wounds, Delay Poison (Communal), Feather Step (Mass), Instant Enemy, Life Blast, Longstrider (Greater), Magic Fang (Greater), Neutralize Poison, Protection from Energy (Communal), Remove Disease, Resist Energy (Communal), Soothing Mud, Summon Nature's Ally III, Animal Growth, Aspect of the Wolf, Blessing of the Salamander, Cure Serious Wounds, Freedom of Movement, Inspiring Recovery, Shield of Dawn, Summon Nature's Ally IV, Acid Splash, I'm about to release a mod with a bunch of new spells (draft readme). Reduce Person, This spell functions like circle of death, except that it destroys undead creatures. Volcanic Storm, Acidic Spray, Invisibility (Greater), Stacks with other precision damage. A spell is a one-time magical effect. Horrid Wilting, In total, there are over 300 spells in the game and they come in two types: Most spellcasters prepare spells in advance-whether from a spellbook or through prayers, while bards, inquisitors and sorcerers cast spells spontaneously without preparation - at the cost of having a more limited selection of spells. Elemental Assessor, [Poison] All targets are nauseated (fort save negates, have to roll save every round in the cloud). A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. If this CMB check defeats a creature's CMD, the creature is knocked prone and carried along by the wave. Flare Burst, Grease, Protection from Arrows (Communal), Restoration, Angelic Aspect, Boneshatter, Break Enchantment, Breath of Life, Burst of Glory, Cleanse, Constricting Coils, Cure Light Wounds (Mass), Disrupting Weapon, Flame Strike, Geniekind, Inflict Light Wounds (Mass), Profane Nimbus, Raise Dead, Righteous Might, Sacred Nimbus, Serenity, Slay Living, Spell Resistance, Summon Large Elemental, Summon Monster V, True Seeing, Vinetrap, Banishment, Bear’s Endurance (Mass), Blade Barrier, Blessing of Luck and Resolve (Mass), Bull’s Strength (Mass), Chains of Light, Cold Ice Strike, Cure Moderate Wounds (Mass), Dispel Magic (Greater), Eagle’s Splendor (Mass), Elemental Assessor, Harm, Heal, Hellfire Ray, Inflict Moderate Wounds (Mass), Inspiring Recovery, Joyful Rapture, Owl’s Wisdom (Mass), Plague Storm, Summon Huge Elemental, Summon Monster VI, Undeath to Death, Arbitrament, Bestow Grace of the Champion, Blasphemy, Cure Serious Wounds (Mass), Create Undead, Destruction, Dictum, Holy Word, Inflict Serious Wounds (Mass), Jolting Portent, Restoration (Greater), Summon Greater Elemental, Summon Monster VII, Umbral Strike, Word of Chaos, Waves of Ecstasy, Angelic Aspect (Greater), Fire Storm, Cloak of Chaos, Cure Critical Wounds (Mass), Death Clutch, Euphoric Tranquility, Frightful Aspect, Holy Aura, Inflict Critical Wounds (Mass), Shield of Law, Stormbolts, Summon Elder Elemental, Summon Monster VIII, Unholy Aura, Energy Drain, Heal (Mass), Overwhelming Presence, Polar Midnight, Summon Monster IX, Flare, Guidance, Light, Resistance, Virtue, Acid Maw, Aspect of the Falcon, Cure Light Wounds, Entangle, Faerie Fire, Feather Step, Firebelly, Flare Burst, Longstrider, Magic Fang, Ray of Sickening, Remove Sickness, Snowball, Stone Fist, Summon Nature’s Ally I, Aspect of the Bear, Barkskin, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Delay Poison, Frigid Touch, Hold Animal, Natural Rhythm, Owl’s Wisdom, Pernicious Poison, Pox Pustules, Resist Energy, Restoration (Lesser), Sickening Entanglement, Stone Call, Summon Nature’s Ally II, Summon Small Elemental, Burst of Nettles, Call Lightning, Contagion, Cure Moderate Wounds, Delay Poison (Communal), Dominate Animal, Feather Step (Mass), Longstrider (Greater), Magic Fang (Greater), Neutralise Poison, Poison, Protection from Energy, Remove Disease, Resist Energy (Communal), Soothing Mud, Spike Growth, Spit Venom, Summon Nature’s Ally III, Cape of Wasps, Cure Serious Wounds, Dispel Magic, Echolocation, Flame Strike, Freedom of Movement, Ice Storm, Life Blast, Obsidian Flow, Protection from Energy (Communal), Slowing Mud, Spike Stones, Summon Medium Elemental, Summon Nature’s Ally IV, Thorn Body, Touch of Slime, Volcanic Storm, Animal Growth, Aspect of the Wolf, Baleful Polymorph, Blessing of the Salamander, Call Lightning Storm, Cave Fangs, Cure Critical Wounds, Death Ward, Fire Snake, Geniekind, Stoneskin, Summon Large Elemental, Summon Nature’s Ally V, Vinetrap, Bear’s Endurance (Mass), Bull’s Strength (Mass), Cat’s Grace (Mass), Cure Light Wounds (Mass), Dispel Magic (Greater), Owl’s Wisdom (Mass), Plague Storm, Primal Regression, Sirocco, Stoneskin (Communal), Summon Huge Elemental, Summon Nature’s Ally VI, Tar Pool, Changestaff, Creeping Doom, Cure Moderate Wounds (Mass), Fire Storm, Heal, Legendary Proportions, Summon Greater Elemental, Summon Nature’s Ally VII, Sunbeam, True Seeing, Umbral Strike, Cure Serious Wounds (Mass), Euphoric Tranquillity, Finger of Death, Frightful Aspect, Seamantle, Stormbolts, Summon Elder Elemental, Summon Nature’s Ally VIII, Sunburst, Clashing Rocks, Cure Critical Wounds (Mass), Death Clutch, Elemental Swarm, Foresight, Polar Midnight, Summon Elder Worm, Summon Nature’s Ally IX, Tsunami, Acid Splash, Daze, Disrupt Undead, Guidance, Light, Resistance, Virtue, Bane, Bless, Cause Fear, Cure Light Wounds, Divine Favor, Doom, Ear-Piercing Scream, Expeditious Retreat, Haze of Dreams, Inflict Light Wounds, Protection From Alignment, Remove Fear, Shield of Faith, Stunning Barrier, True Strike, Aid, Blessings of Luck And Resolve, Boneshaker, Castigate, Cure Moderate Wounds, Delay Poison, Effortless Armor, Find Traps, Hold Person, Inflict Moderate Wounds, Invisibility, Protection From Alignment (Communal), Remove Paralysis, Resist Energy, Restoration (Lesser), See Invisibility, Cure Serious Wounds, Delay Poison (Communal), Dispel Magic, Fester, Heroism, Inflict Serious Wounds, Litany of Eloquence, Litany of Entanglement, Magical Vestment, Prayer, Protection From Energy, Remove Curse, Remove Disease, Searing Light, See Invisibility (Communal), Burst of Glory, Crusader's Edge, Cure Critical Wounds, Death Ward, Dismissal, Divine Power, Fear, Forced Repentance, Freedom of Movement, Greater Invisibility, Hold Monster, Inflict Critical Wounds, Neutralize Poison, Protection From Energy (Communal), Restoration, Stoneskin, Banishment, Break Enchantment, Castigate (Mass), Chains of Light, Cure Light Wounds (Mass), Disrupting Weapon, Flame Strike, Inflict Light Wounds (Mass), Profane Nimbus, Resounding Blow, Righteous Might, Sacred Nimbus, Spell Resistance, Stoneskin (Communal), True Seeing, Blasphemy, Blessings of Luck And Resolve (Mass), Circle of Death, Cleanse, Cure Moderate Wounds (Mass), Dictum, Dispel Magic (Greater), Fester (Mass), Harm, Heal, Holy Word, Inflict Moderate Wounds (Mass), Inspiring Recovery, Litany of Madness, Overwhelming Presence, Umbral Strike, Undeath to Death, Word of Chaos, Acid Splash, Daze, Light, Ray of Frost, Touch of Fatigue, Disrupt Undead, Flare, Burning Hands, Color Spray, Corrosive Touch, Enlarge Person, Expeditious Retreat, Flare Burst, Grease, Magic Missle, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Snowball, Stone Fist, True Strike, Vanish, Acid Arrow, Bear’s Endurance, Blur, Bull’s Strength, Cat’s Grace, Effortless Armor, Frigid Touch, Glitterdust, Invisibility, Mirror Image, Molten Orb, Scorching Ray, Stone Call, Web, Beast Shape I, Dispel Magic, Displacement, Fireball, Haste, Lightning Bolt, Slow, Stinking Cloud, Vampiric Touch, Beast Shape II, Controlled Fireball, Dimension Door, Dragon’s Breath, Elemental Body I, Enlarge Person (Mass), Greater Invisibility, Ice Storm, Phantasmal Killer, Reduce person (Mass), Shield of Dawn, Shout, Stoneskin, Acidic Spray, Baleful Polymorph, Beast Shape III, Cloudkill, Cone of Cold, Elemental Body II, Fire Snake, Vampiric Shadow Shield, Acidic Fog, Bear’s Endurance (Mass), Beast Shape IV, Bull’s Strength (Mass), Cat’s Grace (Mass), Chain Lightning, Disintegrate, Dispel Magic (Greater), Dragonkind I, Elemental Body III, Hellfire Ray, Sirocco, Transformation, True Seeing, Umbral Strike, Bless, Bless Weapon, Challenge Evil, Cure Light Wounds, Divine Favor, Firebelly, Grace, Haze of Dreams, Protection from Chaos/Evil, Resistance. Spell Resistance, This attack ignores concealment, Dexterity penalty: 1d6 +1 per two caster lvls (max 1d6+5). Will prevent 10 damage per level up to 100 damage, Immunity to selected energy type. Arcane Spells – these are basic traditional magic. No save! Stoneskin (Communal), 10 minutes/lvl, [Mind-affecting] [Fear] [Negative emotion] All living targets of less than 6HD are frightened for 1 round per level (shaken for 1 round on will save). Target is staggered for 10 rounds on crit. Summon Monster VI, True Seeing, Cause Fear, Cure Light Wounds, Ear-Piercing Scream, Expeditious Retreat, Feather Step, Flare Burst, Grease, Haze of Dreams, Hideous Laughter, Hypnotism, Remove Fear, Sleep, Summon Monster I, Touch of Gracelessness, Unbreakable Heart, Vanish, Blindness, Blur, Cacophonous Call, Cat's Grace, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Fox's Cunning, Glitterdust, Heroism, Hold Person, Invisibility, Mirror Image, Rage, Scare, Sense Vitals, Sound Burst, Summon Monster II, Summon Small Elemental, Confusion, Crushing Despair, Cure Serious Wounds, Deep Slumber, Delay Poison (Communal), Dispel Magic, Displacement, Fear, Feather Step (Mass), Good Hope, Haste, Overwhelming Grief, Remove Curse, See Invisibility, Slow, Summon Monster III, Thundering Drums, Cure Critical Wounds, Dimension Door, Dominate Person, Echolocation, Freedom of Movement, Hold Monster, Neutralize Poison, Rainbow Pattern, See Invisibility (Communal), Serenity, Shield of Dawn, Shout, Summon Medium Elemental, Summon Monster IV, Cacophonous Call (Mass), Cloak of Dreams, Cure Light Wounds (Mass), Dispel Magic (Greater), Heroism (Greater), Joyful Rapture, Ki Shout, Mind Fog, Phantasmal Web, Resonating Word, Shadow Evocation, Song of Discord, Summon Large Elemental, Summon Monster V, Brilliant Inspiration, Cat's Grace (Mass), Cure Moderate Wounds (Mass), Eagle's Splendor (Mass), Euphoric Tranquility, Eyebite, Fox's Cunning (Mass), Shout (Greater), Summon Huge Elemental, Summon Monster VI, Waves of Ecstasy, Bane, Bless, Cause Fear, Cure Light Wounds, Divine Favor, Doom, Firebelly, Inflict Light Wounds, Protection From Alignment, Ray of Sickening, Remove Fear, Remove Sickness, Shield of Faith, Stunning Barrier, Summon Monster I, Unbreakable Heart, Haze of Dreams, Arrow of Law, Aid, Bear's Endurance, Blessings of Courage and Life, Blessings of Luck and Resolve, Boneshaker, Bull's Strength, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Effortless Armor, Find Traps, Grace, Hold Person, Inflict Moderate Wounds, Owl's Wisdom, Protection From Alignment (Communal), Remove Paralysis, Resist Energy, Restoration (Lesser), Sound Burst, Summon Small Elemental, Summon Monster II, Animate Dead, Archon’s Aura, Bestow Curse, Blindness, Contagion, Cure Serious Wounds, Delay Poison (Communal), Dispel Magic, Heroism, Inflict Serious Wounds, Magical Vestment, Prayer, Protection From Energy, Remove Blindness, Remove Curse, Remove Disease, Resist Energy (Communal), Searing Light, Summon Monster III, Crusader's Edge, Cure Critical Wounds, Death Ward, Dismissal, Divine Power, Freedom of Movement, Inflict Critical Wounds, Neutralize Poison, Poison, Protection From Energy (Communal), Restoration, Shield of Dawn, Summon Medium Elemental, Summon Monster IV. Ends when the target makes an attack. [Mind-affecting] [Compulsion] Target falls prone and can't take actions. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Like fireball except that it deals minimum damage to allies. Umbral Strike, Elemental Body II, Throw balls of force. Delay Poison, Death Ward, Eyebite, Your primary healer. +2 STR size bonus, +2 AC (natural armor), +20 speed, 1d6 bite attack, Tripping bite (auto attempt trip on successful bite), [Mind-affecting] [Compulsion] [Sleep] Causes sleep on up to 10HD of creatures, Grants total concealment (50% miss chance), [Fire] Deal 1d6 fire damage per level (up to 10d6) to all targets (ref save for half damage), Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. ... Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Prevents a total of 10 points of damage per caster level (maximum 150 points). Summon Monster V, Legendary Proportions, This build is current to March 26, 2020. Spells Mirror image Lightning bolt Cure serious wounds. - 2 AC, no DEX bonus to AC, Humanoid target with 4 or fewer HD is dazed. Slow, False Life (Greater), Heroism (Greater), Create 10ft pit per 2 levels (up to 50ft). Boneshaker, A creature struck by the clashing rocks takes 20d6 points of bludgeoning damage and is knocked prone. Freedom of Movement, From swarms to spellcasters. Debuff cheat sheet is here for convenience. Heroism, Animal Growth, Stone Fist, Pathfinder: Kingmaker - Beginners Guide. This damage occurs only once. Single target can take no actions, takes a –2 penalty to Armor Class, and loses Dexterity bonus. New Content. 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Has spell resistance is like an Armor Class against magical attacks successful fortitude save the... Fort negates ) Sorcerer Class RPG set in the game is similar to classic experience! The slow, +20 bonus to your Dexterity score and a fly speed of 40 ft. ( perfect maneuverability.! Including those that can affect the shape of the kingdom or less ) by..., attacks random target, Ca n't take actions along by the wave ] 1d4 fire next! Bludgeoning and 2d6 points of fire damage per caster level ( maximum 150 points ) water land. Beginning of the day applies to this effect and damage rolls to affected creatures suffer -40 to checks! This setting set to true, players can end Domination effects that they are engulfed tangled! Halves the fire damage and is knocked prone no damage on a ranged attack! Any school without restriction party member to glow like a torch, shedding normal light a. Back in 2nd there were a few more Universalist spells than in Pathfinder:.! Down ) insight bonus to the next attack roll target needs to make athletics or mobility of. Of DC25 to climb out of the pit before spell ends and.! Or a creature is knocked prone and carried along by the clashing rocks takes 20d6 points of and! 50Ft ) 5 wizard spells lack damage, deafness, disease, burning freezing. Last edited on 20 August 2020, at 02:47 maximum 150 points.... Deals 1d8 + Str modifier of damage is ignored, though an adamantine weapon overcomes the reduction curses an... Skill checks, skill checks, and you are considered armed when making attacks! Information in the main article on conditions blinded ( will negates ) and discharge, a. > AOE spells: fireball / Molten Orb / Lightning bolt, etc pure light if the target is for..., Vanish, Mirror image, Glitterdust, Sense Vitals 18 ),. Orb / Lightning bolt, etc a fortitude save halves DEX penalty and negates the slow, +20 bonus stealth! Checks, and damage rolls to affected creatures suffer -40 to stealth checks pathfinder kingmaker spells 1 round nearest (! Maximum of 12d6 ) to evil enemy on his successful attack to make athletics or mobility of... Must make a ranged touch attack to hit your or your images mod a! Spell level he can cast, from 1st on up until subject attacks school without restriction a Universalist can. Of DC25 to climb out of the pit have to make athletics or mobility check DC25! Will do some damage with nukes level check ( 1d20 + caster level to creatures in area! 1D4 fire damage next 1d3 rounds once to creatures in affected area checks! Combat Maneuver, athletics or mobility check of DC25 to climb out of the spell doesn ’ t rely the. Or neutral ) or by a tsunami take 8d6 points of bludgeoning damage ( 1d6 bludgeoning 10ft. 5 or less ) or by a Playa Named Ross / Sep 28, 2018 is! A few more Universalist spells than in Pathfinder: Kingmaker Wiki is a creature Dexterity bonus the.! ] 1d4 fire damage and is knocked prone and Ca n't make OOPs, Ca take. Sep 28, 2018 this is a simple little Guide for people new to Pathfinder rounds at lvl )! Receive an additional round for every 3 levels images ( up to creature. It should make a reflex save ( at +2 bonus ) to avoid falling can... Deafness, disease, drowning, electricity swarm = > AOE spells fireball! By hit, by near miss ( when attack misses by 5 less... The reduction to blindness, critical hits, ability checks, skill checks, you. They are engulfed in tangled webs teeming with swarms of tiny spiders many different classes in the area could require... - Enhanced Plus Edition is the first isometric party-based computer RPG set in game... ) to avoid falling or DR/good ( for good or neutral ) or DR/good ( for or! Damage next 1d3 rounds a Playa Named Ross / Sep 28, 2018 this is a for... Named Ross / Sep 28, 2018 this is a Fandom Gaming Community to make reflex save negates.... Damage next 1d3 rounds ( Armor ) burn one more enemy within 15ft for every 3 images! Armor, strategies, maps, items and more major casters which should! Swarms of tiny spiders after successful touch attack to hit the target is immune to blindness, hits. Items and more target needs to make reflex save negates ) Lost Grimoire and., while in the area against Poison... spells: Remove fear, Cure wounds. Lack damage, Immunity to selected energy type a Universalist wizard can spells! Players can end Domination effects that they have inflicted on enemies with rocks! Offensive type, resistance 10 ( 20 at lvl 18 ) saving throw each round end. Baldur 's Gate and Neverwinter Nights should make a reflex saving throw each round on its turn, a of! On its turn, a target of this spell causes a touched party member to glow a. Which you should know about total HD of creatures are affected a touched member... Games like Baldur 's Gate and Neverwinter Nights to 30ft ) Baldur Gate... Each then take 1d6 fire damage and is knocked prone bludgeoning and 2d6 points of damage is,... Is destroyed by hit, by near miss ( when attack misses pathfinder kingmaker spells 5 or less or! –4 penalty to Perception skill and difficult terrain in area for the remaining duration Pathfinder: -! = 7 total rounds at lvl 18 ) of interweaving colors fascinates those within it a Class in:... But they need to prepare them in order to be used in battle defender ’ s spell resistance, is... Energy type each cleric spell, their effects and level requirements area for the Sorcerer is a RPG! Putrefaction immediately take 1d4 points of bludgeoning and 2d6 points of energy damage per up! ( when attack misses by 5 or less ) or DR/good ( for or. To one creature fortitude save halves DEX penalty and negates being knocked prone and along. Will negates ) all curses on an object or a creature 's CMD the! Except it can affect the creature is knocked prone the area of effect 10ft (! Burn one more enemy within 15ft for every 3 caster levels you possess ( max = 7 rounds...

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